Registering Composite Classes In Unity?

Nov 25, 2010

in my implementation, I have an interface as: ICachingManager. I've got now one implementation. I also created a manager class as:

public class CachingManager
{
#region Members
private ICachingManager service;

[Code]....

In case I had one implementation, then I can easily register the CachingManager class with Unity, automatically Unity resolves and injects the ICachingManager.

In case I had more than one implementation using named types, then how can I can make use of Unity? Do I need to make use of an Abstract Factory to decide on which named type to initialize?

Is it a good idea to make use of such a composite class or use directly implementations of the interface with Abstract Factory?

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