State Management :: Using Caching While Storing Variables?

Jun 1, 2010

I've begun building a bit of a framework that I wouldnt mind working with. The idea is to create a framework that makes it even easier to create CMS addons (So basically a CMS framework).

One of my goals with this project, was having all modules made within the framework automatically support version without any extra coding.

More to the point, the way that I started building this, many pieces (Lots had to do with the versioning system) became interlinked. A version Object in the code related directly to a Module Object and vice versa, therefore the class definitions for each relate to eac otherh. (So having only the Module object, i could access the versioning object and all of its properties). My issue with this is of course what happens if i have both the module and versioning objects in my code simoultaneously, resulting in having not just duplicates of the data within the code, but (perhaps) infinite amounts, killing the app.

So what im wondering is, what if my modules properties where stored within the cache? Ie if i had the Module object, and it had the property ID -- Then the data for ID would be stored in the cache within the module object. Referencing the value simply retrieves the value from the cache if it exists there, and the SQL database if it doesnt. This way, all instances of the module that may be running at the same time will have access to the same information, at the same time, and hopefully causing it to use less space in total.

I would then add a function, so that if a developer was loading a rarely used module, or dident want to occupy cache space with large amounts of data, then they could just call a Dispose function that would remove the data from the cache.

Does this method sound reasonable? I know this probably isnt what the cache is designed for -- but I cant think of any other way to do this without having an infinite loop of objects referring to each other, or causing huge discrepencies from having different instances of objects referencing values that should be the same, but arent because they are technically different instances.

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