Microsoft Unity. Specify A Certain Parameter In Constructor?

Oct 30, 2010

I'm using Microsoft Unity. I have an interface ICustomerService and its implementation CustomerService. I can register them for the Unity container using the following code:

container.RegisterType<ICustomerService, CustomerService>(new TransientLifetimeManager());

If CustomerService has a certain parameter in its constructor (e.g. ISomeService1), I use the following code (I need to specify SomeService1):

container.RegisterType<ICustomerService, CustomerService>(new TransientLifetimeManager(), new InjectionConstructor(new SomeService1()));

No problems here. The problem appears when CustomerService class has two parameters (not one param as in the previous example) in its constructor (e.g. ISomeService1 and ISomeService2). It works fine when I'm using the following code: container.RegisterType(new TransientLifetimeManager(), new InjectionConstructor(new SomeService1(), new SomeService2()));The problem is that I do not want specify SomeService2() for the second parameter. I want to specify only first parameter - SomeService1(). But I get the error that I need to specify none or both of parameters. How can I specify only first parameter of constructor?

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