WebMatrix :: Deploying The Mvc2.0 Project To Remoting Host?
Jul 14, 2010
I'm so excited about the webmatrix, because it makes all the works to be easier than ever before, so I make a try, but I met a problem when I deployed the project membership db to remoting host (I chose the cytanium.com), and I had deployed the project files and another database sucessfully, only the membership related database failed, the error message is below:
[Code]....
I thought that the problem source is about the collation of the database, so I change my database collation from "Chinese_PRC_CI_AS" to "SQL_Latin1_General_CP1_CI_AS", but the problem is the same, I had search a lot of articles, but I didn't find a way to resolve this issue.
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[code]...
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Parser Error
Description:
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Parser Error Message:
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Source Error:
[Code]....
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Error 2
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76 1 pct.deploy
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[Code]....
Stack Trace:
[Code]....
[SecurityException: Your application is not running with full trust. Please call AspxLab.WebControls.Runtime.Initialize to manually initialize AspxLab Controls runtime environment.]
a..ctor() +540
az..cctor() +140
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Oct 26, 2010
First, let me explain a little bit about my setup. My server is setup as a Marshaled singleton object:
RemotingServices.Marshal(lsServer, ServerObject.objectUri);
In order to have two-way communication from the server to the client, the client activates a ServerObject, then passes in its own ClientObject (which is also a MarshalByRefObject) the server uses the ClientObject to talk back to the client:
var lsClient = new ClientObject();
var lsServer = (ServerObject)Activator.GetObject(typeof(ServerObject), url);
lsServer.attach(lsClient);
When the attach method is called, the server takes the ClientObject and stores it in a List:
public void attach(ClientObject client) {
clientList.Add(client);
}
The server can then call a method on the ClientObject called "SendMessage" to communicate to each client in its list:
foreach(var c in clientList) {
c.SendMessage("Hello");
}
This works great until a client is encountered that has disconnected. In this case, an error is thrown about the client refusing the connection. I can catch the error, but the problem is I cannot remove the reference to the ClientObject from the server's List. The following re-throws the "connection refused" exception anytime a client has been disconnected:
clientList.Remove(badClient);
So a couple of questions:
1- Is there a way to detect the connection state of a client without having to catch an error?
2- When I do detect a client that has disconnected, why does the attempt to remove the object from the server's list appear to "communicate" with the client (thus causing the exception to be thrown again?)
EDIT
As Patrick pointed out below, doing a Remove from a list causes the List to iterate my objects and do a comparison on them (calling .Equals) - this is what caused my ClientObject to attempt to communicate again and thus throw the exception. To resolve it, I instead changed the List to a dictionary keyed off a unique ID supplied by my Client at the time of attaching to the server. Then I used that unique ID to remove the client. I never did find a direct way for determining if a client had disconnected other than catching the error.
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Mar 16, 2010
I'm building a Remoting Demo, and here's my scenario:
There are 4 projects:
ServicedCOM: This project I've built a ServicedComponent, this component using for access data from database.
RemoteLoader: I using this to load ServicedCOM to RemotingServer.
RemotingServer: This is an console application, and this application can be running from another computer.
WebApp: Client, this is inteface using for End User.
and my results: I can access and retrieve data with function is called SpeakHello (test function), but I cannot do the same thing to get sectors using this model, I think I'm doing something wrong. and here's my code snippet:
1. I have a ServicedCOM and a function to get Sectors is called GetSectors (I test OK)
[Code]....
[Code]....
2. I have a Remote loader
[Code]....
3. And here's RemotingServer
[Code]....
4. And the last is Client
[Code]....
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